A downloadable game for Windows and macOS

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Insufficient Adjectives is about the labels we use to describe ourselves, and how those labels help us find our tribe. It's also about delivering packages to stores.

This game was commissioned by Playcrafting for the 2019 Play NYC Convention. Five "Graffiti Games" made by LGBTQ+ developers in NYC were created in 6 weeks and debuted first at Play NYC at the Metropolitan Pavilion in Manhattan. 

How To Play - Hover over trucks to view clues as to their contents. Drag road tiles from the bottom of the screen into the city to help guide the truck to the correct store, based on what you think the truck is carrying.


Game by Dean Razavi & Cooper Knapp
Art by Kenney 
Music by Play On Loop

StatusReleased
PlatformsWindows, macOS
Rating
Rated 2.5 out of 5 stars
(18 total ratings)
AuthorsRazbury Games, Cooper J Knapp
GenrePuzzle
Made withUnity
Tags2D, Casual, Cute, LGBTQIA, Minimalist, playnyc, Singleplayer
Average sessionA few seconds
LanguagesEnglish
InputsMouse, Touchscreen

Download

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Click download now to get access to the following files:

Insufficient Adjectives.exe 20 MB
Insufficient Adjectives MACOSX.zip 41 MB

Comments

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Love the concept- but it needs a lot of work to be an enjoyable game. My critiques:
1. Too fast, at least at the start. Game should either start slow to allow players to get the hang of placing the tiles, or have difficulty settings to decide the pace.
2. Settings to allow players to adjust the audio, or mute it.
3. Escape to menu, and a "quit" button on that menu.

The concept is great - the pace is horrifying when it comes to the RNG of the tiles. Would love to see a way to pause the game or to even exit the game without having to use ALT+F4

I used a mouse on Windows, and found the concept very interesting, and I liked the puzzle aspect of determining which store the items went to, but I completely failed at finding the correct tiles quickly enough to do any good with what I worked out, which was very frustrating. I found it particularly daunting when I had worked out the correct destination for one truck, only for another to be created on a short-timeframe crash course with it when it was halfway there. I would have much preferred the option to do the exploration of labels minus the pipe/traffic/flow mechanic.

I really really liked this concept but the UI was so frustrating. I hated having to sift through the options to find the one I wanted, especially when the tiles couldn't rotate and there were multiple of the same tile on the shortlist. This was unnecessarily complex when the vague clues and managing the trucks was enough of a challenge. Maybe if the tiles were consistent, so you always knew where to find the straight or the x?

I used the cursor so perhaps a different input had a better experience.

I'm on Mac, there doesn't seem to be a way to Quit the game, especially when in full screen. Hitting ESC does nothing, and there doesn't seem to be a way to pause either. I eventually figured out R exits to the menu, but there is still no way to Quit the game entirely. I had to Alt+Tab out of it, then quit from the dock. Otherwise this was fun, though I did find some of the adjectives weren't obvious which business I should be heading to. Fun trying to figure it out!

I really like the concept, but it's a tad frustrating to play a few things that would help IMHO include...

1. A clear chime when a new truck shows up.
2. A way to speed up time. 

Love the ideas! Might have to revisit this one and add some more features :)